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 Ambrosia Estates [OOC, Plotting, and Lore]

Discussion in 'OOC RP Discussions' started by Villains, Jan 20, 2019.

?

Interested?

  1. Yes!

    12 vote(s)
    100.0%
  2. Nah.

    0 vote(s)
    0.0%
  3. I have a question.

    0 vote(s)
    0.0%
  1. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
    436
    Local Time:
    3:13 AM
    Originally, this was the pitch thread to see if anyone would be interested in the Ambrosia Estates concept. Now, the thread is our forum side OOC thread with the general information and explanation snippets safely stored here. It's not an attractive thread, honestly, but I might go back and clean the place up for posterity's sake. In the meantime, it serves its purpose for chatting. :3

    Notes from the DM:

    - Yes, we are still recruiting.
    - Yes, there is always room for more people.
    - Yes, custom characters and races are allowed if they can be fit into the setting I've designed for AE. Feel free to run ideas past me to see if they can be incorporated into the roleplay.
    - Yes, you may ask questions here, and yes, I am happy to answer them.

    - No, you may not advertise for other RPs in this thread.
    - No, you may not cause out of character drama in this thread.
    - No, you may not play characters who look - or are - under the age of 18.


    LINKS: The In-Character Thread - Other links are on this page.




    • Concept:

      Nestled in the hilly hamlet of Casper on the southern coast of Maine, a small coven of Vampires has lived and thrived for the last five centuries. The original four, known to their childer as the Horsemen, once held a monopoly of supernatural power within the northeastern coastal cities, driving away the likes of Shifters and Spirits as well as the budding witchcraft community, stopping their reign of terror only when the Horsemen decided it was time to take a well-deserved rest. Each was laid in their coffins for a prolonged period of sleep, protected beneath stone and soil until the day would arrive that their creations might wake them to the new world.

      Meanwhile, their progeny were known as childer and children. The oldest generation of these Vampires is known as the Chroniclers. Having seen the entirety of the five hundred year history, these Vampires were well aware of how the world changed in the absence of their elders. They also grew to learn that while their elders slept, they no longer threatened their creations on a regular basis. It became a time of peace for the Chroniclers, and with peace came additions to the coven.

      From the Chroniclers came the second generation of childer, known as the Artisans. As the world changed, so too did the nature of commerce and wealth. If one were to make the great coffers grow, skills were needed. Thanks to the Artisans, the wealth of the coven never stopped increasing. Originally, their manor home was large enough for eight rooms, but as additions and constant renovations improved upon the original work, the manor began to resemble something closer to a mansion. Eventually, the coven was the proud owner of the Ambrosia Estates and farm, famed distributers of Ambrosia ciders, honey, and maple syrup.

      Most recently, as their business ventures grew and flourished, the Artisans created the last line of the coven's dynasty: the Heirs. For the first time in the history of their coven, a group of Vampires had been sired with zero obligations. So, like any coddled youth, they did what they wanted when they wanted and showed zero interest in the matters of the coven. If there was a problem to be caused, they caused it. It was only in recent times that the Chroniclers decided to put their foot down and awaken their Sires from the long sleep...

      250 years late.
    • Plot:

      This is a soap opera sort of RP, focusing on a very wealthy group of Vampires who live in relatively close proximity to one another. The Estates include the main mansion, two guest houses, the servant's tenements, the farm, the orchard, and the farmhouse. With the four elder Vampires waking after 400 years of sleep, they are weak and vulnerable to the changes in the world, leaving them reliant on their childer to help them adjust. Now that the Chroniclers are the most powerful Vampires in the coven, they want desperately for things to remain as they are, rather than revert back to the following the rule of the Horsemen. The Artisans and the Heirs have never known their forefathers and mothers, so meeting them for the first time might create division in the ranks - especially concerning how out of control the Heirs are and how their disregard for the customs of Vampire kind puts the whole coven in danger of being exposed.

      Most plots will be open-ended and won't include the entire cast. EX: YC cheats on MC, MC stabs a servant that YC really adored, and so forth.
    • Additional information:

      The neighbors, about three miles down the road, are a pack of werewolves. They are led by their alpha and, for about twenty years now, have been in a truce with the Ambrosia coven.

      The coven's neighbors headed the opposite way by about five miles are the citizens of Casper, Maine. This includes a few practicing witches and warlocks as well as normal mundane humans with zero ideas that there is a supernatural community.

      The main mansion of the Ambrosia Estates has 21 bedrooms, 19 bathrooms, four parlors, two dining rooms, two kitchens, and several other rooms for various purposes. It is MASSIVE. This also doesn't include the smaller homes on the property, though I'll be thorough and flesh out the general details for everyone's benefit.

      Casper, Maine is a fictional town created for the purpose of adding content to the role play. It has about 15,000 citizens and follows the weather patterns of a coastal town in Maine. That means it's snowy in the winter and hot in the summer.
    • Roles:

      Note: YC means your character and MC means my character, in case that seems confusing in the roles section.

      The Horsemen
      The Oldest - Eldest and leader of the Ambrosia Coven, YC picked the very spot in Maine where the coven remained all these years. Without YC, there would be nothing. For that alone, YC believes they are owed allegiance and fealty. (Taken by Villains)

      The Temptress/Provocateur - YC pleased the Oldest centuries ago, and in doing so, found a seat at their side as their right hand. YC was the first of the Horsemen given permission to sire a childer, picking the Morose Musician.

      The Warrior - YC is the weapon of choice wielded by the Oldest, picked for your potential and nurtured to be raw power incarnate. YC sired two childer, the Twisted Beast and the Romantic Scourge, though the former of the pair is dead to YC. (2drewand)

      The Oracle - Blind, but blessed with the gift of supernatural sight, YC was world renowned for their visions of the future. The Oldest saw this as a necessity to have and sired YC, adding YC's visions to their arsenal. YC is deeply devoted to the Oldest, thanking them for saving YC from the harsh life YC lived when YC was still human. (Obscene)

      The Chroniclers
      The Cautious Thinker - Sired by the Oracle, YC possesses logic rather than future sight, able to calculate how best to approach the situation with the Horsemen. YC doesn't want to be but is considered the head Vampire while the Horsemen sleep, and by some of the coven, even after they awaken.

      The Morose Musician - Sired by the Temptress centuries ago, YC is a musician who is tired of music. A vampire tired of undeath. YC is appealing in their misery and that makes them vulnerable as well as stubborn. YC sired the Outspoken Representative and the Accomplished Writer, keeping close tabs on them if only to give YC reason to continue living.

      The Romantic Scourge - YC was a rabble-rouser, hired as muscle in times of need by criminal organizations with wide reaches. The Warrior would sire YC, considering your strength to be a great asset to the clan, but YC has a soft heart capable of complete devotion. YC sired the Crafty Builder and the Humble Farmer.

      The Wandering Soul - YC left the coven and lived elsewhere for several centuries, siring the Dashing Star along the way. Your return to the coven comes with news that the other Chroniclers have finally decided to wake your elders. YC isn't ready to face their sire, The Oldest, but has no choice now that the decision has been made. (Villains)

      The Twisted Beast - Malformed through their creation, YC spends much of their time hiding from the other Vampires, content tending to the horses on the farm and visiting the neighboring Werewolf Pack. The Warrior sired YC, but despises YC for their abnormalities.

      The Artisans
      The Accomplished Writer - Under pen names and ghostwriting partnerships, YC has written more pieces of classic literature than the world will ever give them credit for. It makes them a bit arrogant, but after siring The Disturbing Beauty, much of YC's focus drifts to them. YC has an almost unhealthy fondness for them, causing YC to feel jealousy toward anyone who gets close to the Disturbing Beauty. YC was sired by the Morose Musician, who tries to maintain ties with YC even as they obsess over their own progeny.

      The Dashing Star - Countless films, just as many names, YC is a chameleon on the silver screen, fooling the world time and time again by returning as the next 'it' thing every other decade. YC has one childer, the Spoiled Debutante/Duke, and they're very protective of them. (NDP)

      The Humble Farmer - YC runs the farm portion of the Ambrosia Estates, owning the Farm, Orchard, and Farmhouse. Thanks to how busy YC was in the early years, they only recently chose to sire someone. Now saddled with the Awkward Newbie and their usual business with the farm, they're running out of time to get it all done. YC was sired by the Romantic Scourge.

      The Crafty Builder - Never finding time to sire childer, YC focused on the construction and design of Ambrosia Estates. YC was sired by the Romantic Scourge.

      The Outspoken Representative - Even with a full workload in public relations, YC found time to sire The Insincere Prodigy and the Darling Terror, but YC didn't have time to properly raise them, even if they seem perfect on the outside. YC was sired by The Morose Musician, who is more active in YCs unlife than most sires.

      The Heirs
      The Spoiled Debutante/Duke - The Dashing Star coddled and spoiled YC until YC was rotten at the core. If something doesn't go the way YC wants it to go, someone is going to pay.

      The Insincere Prodigy - Talented and well received by their peers, YC doesn't care for the coven or about the pride of the elders. Actually, they would rather spend time with humans than they would with Vampires. (GMO)

      The Awkward Newbie - YC was created very recently by The Humble Farmer. As far as Vampires go, YC is kind-hearted and weak-willed. An easy target for bullying and harassment. (TheDovah)

      The Disturbing Beauty - No one can question that YC is breathtaking, but for all that beauty, there is cruelty and sadism to match. Sired by the Accomplished Writer, they consider YC to be their muse. YC hates them.

      The Darling Terror - YC is a model Vampire, seen by the elder generations are the perfect childer. They don't know YC at all. The Outspoken Representative sired YC, but they aren't around to police you, so YC does as they please behind everyone's backs. No task too petty, no choice too harsh. (GMO)


      The Outsiders
      The Roaming Alpha - ???

      The Handsy Beta - ????

      The Poetic Beta - ????

      The Know-It-All Witch - ????

      The Well-Meaning Warlock - ???

      The Studious Maid - ???

      The Sassy Manservant - ????

      Note: Outsiders are what you make of the character, so the player who picks the Alpha position will have to fill in the rest of the Werewolves on anything pack specific. Same goes for what sort of magicks are available to humans in their circle. Human Witch/Warlock players need to discuss this together and come up with something everyone agrees on from the types of magic listed in the races section.

    • How Races Work:

      Everyone has a different idea on what makes a Vampire or a Werewolf or a Witch, but this roleplay will follow these guidelines as a general consensus of what is and isn't okay.
      - Vampires cannot go out in sunlight, or they will start to burn. Exposure to sunlight longer than a few minutes will mean true death to a Vampire.
      - Vampires are weak against holy water, wooden steaks to the heart, and crossing moving bodies of water. Holy water will burn where it touches the Vampire. Steaks to the heart will immobilize a Vampire for an indefinite period of time. Vampires can submerge themselves in their native soil to make long journeys across oceans and lakes.
      - The only way to truly kill a Vampire is to cut off their head and burn the body.
      - Vampires have supernatural strength, speed, and stamina. They can also possess individual-specific abilities such as short-range telepathy (which is not mind reading), dominating weak-minded creatures (such as humans), controlling specific animals, transforming into mist, transforming into a bat, or vanishing from sight. Individual-specific abilities can be discussed. These are just some ideas off the top of my head.
      - Vampires do not age and are "immortal". Their power increases as they continue to feed on the blood of living creatures. A Vampire doesn't need to kill to feed, but all Vampires require blood in the same way humans require water. Without it, they shrivel and become incapacitated.

      - Werewolves have a pack, Vampires have a coven, Witches and Warlocks have a circle.
      - Vampires are faster than Werewolves and Humans, Werewolves are physically stronger than Vampires and Humans, Witches and Warlocks are magically potent and can cast spells from long distances, thus making their presence unnecessary in a fight. Everyone has strengths and weaknesses.

      - Werewolves have an alpha who leads their pack. Alpha is decided by a show of strength, usually involving fighting the old Alpha to the death.
      - Werewolves are weak to silver. During the full moon, they forcibly change into their wolf forms, but outside of the full moon, they can do this with more control of their actions. Werewolves, like Vampires, create werewolves by biting their victims. Not everyone bitten will become a werewolf. Werewolves cannot become Vampires and vice versa. Witches and Warlocks can be bitten by and changed into either.
      - Werewolves have a hierarchy that starts with Alpha at the top, followed by two betas, four to eight deltas, and the weakest pack members are the omegas and the pups. Omegas are naturally weak, despite their age and gender, and pups are newly made werewolves who are still living under a probationary period.

      - Witches and Warlocks are humans who possess a natural affinity for magic. They come in all shapes and sizes but suffer from all human weaknesses. The five branches of Magic are Life (Healing), Death (Necromancy), Elementalism (Fire/Water/Air/Earth), Conjuration (Creating something from nothing), and Summoning (Demons, Djinn, etc.).
      - The Casper Witch Circle is old so their ability to cast magic and keep it secret is something learned over the centuries.
    • Expectations from Players:

      -This can be the kind of RP that promotes several posts a day, depending on who is in what scene. The reason for all this space in the roleplay is so that people don't feel the need to gather in one centralized location. Explore the town, the Estates, the neighborhood - this is vaguely sandbox, with little to no direction from myself, the DM. I'm here to set up the overarching scenario and that's about it as far as the global plot goes. In soap opera style, every single one of your characters is the protagonist to their story, so plots will form and grow so long as people interact with one another.

      - That said, please interact with your fellow players. Even a few sentences in-character is enough to move things along. Just don't ignore them entirely when writing a post. If they're within range of your character, include them somewhere in the post.

      - Players can play multiple characters. Honestly, it's encouraged because there is so much cast to cover.

      - Roles can be altered. Any role can be male or female or other, any role can be tweaked and played the way you want to play them. The only hard lines drawn are between sires and their childer, so it would be best to chat briefly with the other player in that pairing about what sort of relationship your character and theirs have. Speaking terms or not? Care for one another or they hate one another's guts? In love? etc.

      - This is a literate roleplay. I hate that word, literate, but it paints a rather broad image for people to imagine in their minds. 1-2+ paragraphs a post, proofread for glaring mistakes, decent grammar. I don't expect anything outlandish, but I do expect effort on everyone's part.

      - In-character drama is welcome and encouraged. Out of character drama is frowned up. We're adults here. Please act like it.

      -Absolutely no underage characters ever. NOPE. No toddler Vampires, no little witches and warlocks, no tiny weretots. NOPE. All characters need to be 18+. Anyone under that age is an NPC of very minor importance and will never, EVER be involved in any sexual scenes.

      - This is a mature RP. Expect violence, drugs, sex, and all the rest. That said, this is not the place for squick list favorites such as watersports, scat, loli/shotacon, vore, guro, hyperinflation, furries, or bestiality. This is a place for (mostly) realistic humanoid anatomy, plot-driven kinks such as bondage and noncon/dubcon, exhibitionism, etc. All players involved need to be comfortable with sex scenes. If someone isn't, it's a fade to black to keep the plot going.

      - Finally, questions can be asked here IN THIS THREAD. Please don't PM me about the RP. I know this is a ton of information, but this thread is technically the pitch for the entire thing, so I wanted to make sure I got the bulk of it listed. Whatever you're asking can be asked here.

    • Character Skeleton:

      Name:
      Gender:
      Sexual Orientation:
      Race:
      Age:
      Hair color:
      Eye color:
      Complexion:
      Height:
      Weight:
      Notable Features:


      Marital Status:
      Immediate Family: (if any)
      Allies:
      Enemies:
      Followers/Servants:
      Friends:
      Heroes:
      Pets:


      Lures: (What piques their interest or sparks curiosity in them? What would draw them to a location? What qualities would they seek in others? Etc.)
      Savvies: (What are they good at?)
      Ineptities: (What are they not so great at?)


      Profession:
      Education:
      Hobbies:
      Religion: (If they have one)
      Location of Birth:
      Location of Death: (If applicable)

      Likes:
      Dislikes:
      Affiliations: (Coven, Circle, or Pack?)

      Addictions: (if applicable)
      Handicaps: (Sunlight and holy water? Silver and the full moon? etc.)
      Medical Conditions: (if applicable)

      Abilities/Powers: (With each ability or power, please give a brief description of what the ability or power does. Ex: Nightvision: Character has the ability to see just as well in darkness as they do in well-lit areas.)

      Character Backstory: (In at least a paragraph, give some backstory for your character. If your character is connected to other characters in the roleplay, discuss with them how they initially met and to what extent their closeness is. If no one is playing that character, feel free to be vague about their origins. Things can be modified later.)

     
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  2. Teneo Lupum

    Teneo Lupum pulvis et umbra sumus Member

    Messages:
    753
    Local Time:
    6:13 AM
    Maybe possibly interested in doing a werewolf.

    How many people are you looking to get?
    Will replies be at will or will it be turn based?
     
    • Like Like x 1
  3. TheDovah

    TheDovah Active Member Member

    Messages:
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    11:13 AM
    Ooo, I found a lovely image whilst searching for images for a PC and it struck me as a vampire one. Finding this thread is a sign that I must join. It's an interesting concept and I would love to be the newbie. :)
     
    • Like Like x 1
  4. GMO

    GMO Gymnastically militant orangutan Member

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    I could probably do a tolerable Insincere Prodigy and/or Sassy Manservant.
     
    • Like Like x 1
  5. NDP

    NDP blub blub Member

    Messages:
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    Local Time:
    5:13 AM
    Already dropped my vote. I'm going to be travelling this coming week but if you're still on the hunt for writers early next week, I'd be down to write a couple characters if you'll have me.
     
    • Like Like x 1
  6. VacantlyHopeful

    VacantlyHopeful Wild Member Moderator

    Messages:
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    Yesssss
     
    • Like Like x 1
  7. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
    436
    Local Time:
    3:13 AM
    Awesome to see so many positive responses! I mentioned it briefly in the giant (sorta useless) jumble of words, but most of the roles are tweakable outside of their bloodline information. I want to keep sires and progeny tied together by that blood connection - so there's a huge, loose family tree to glance at if need be - but whatever those connections mean to the cast will be decided by players.

    Anyway, I don't wanna kick off until we have a wide span of cast (and I've figured out a skeleton for profiles), but everyone can call dibs on the characters they're interested in. If it's here in the thread, I can keep track of it easily.

    As for posting, scenes will depend on who is in them, which will follow the traditional posting order rule, but there will be multiple scenes going at a time. So, if person A and person B are in a bedroom on the third floor of the mansion, their scene won't hinder or interrupt a fight in the Orchard between person C, person D and person E. In usual soap opera fashion, there are countless stories going on and there is potential for crossover between them, but they won't all revolve around any one group or plotline. This leaves room for werewolves or human staff or witches to have their own brand of drama, too.

    @Teneo Lupum @VacantlyHopeful @NDP @GMO @TheDovah
     
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  8. Sanity43217

    Sanity43217 Wild Member Member

    Messages:
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    8:13 PM
    I could take the Warrior or Romantic Scourge.
     
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  9. Teneo Lupum

    Teneo Lupum pulvis et umbra sumus Member

    Messages:
    753
    Local Time:
    6:13 AM
    @Villains I’d be cautious about having everyone running their own scenes. I had a group SL like that people wound up on their own time lines which made it tricky when characters from other scenes needed to finally interact with each other. I’m not saying it’s not possible but people need to keep a general timeline in mind.
     
    • Like Like x 1
  10. GMO

    GMO Gymnastically militant orangutan Member

    Messages:
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    6:13 AM
    I have also had issues with group games and time. My preferred resolution is to... not care and let people join or leave scenes more or less at their convenience. I have also known players who hate the very idea of such thing happening. ;)
     
    • Like Like x 1
  11. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
    436
    Local Time:
    3:13 AM
    I know that timelines can be awkward and make for weird situations, but the option of a huge group posting order would only slow down the entire thread. Someone like myself can take a day or two to make a reply, whereas I know plenty of RPers here who enjoy writing several posts a day. As there's no way to set a schedule that's comfortable for every individual scene, I think to allow the scenes to move at their own pace (which is the pace of the participants of that particular scene) would help the consistency of the role play. Whatever minor inconsistencies pop up can be resolved through OOC means.

    I do think having a set day/night schedule would be a good idea. Mostly night due to the nature of the thread, but it would keep everyone's scenes within a 12-hour span of time so no one skips ahead too far.

    @Teneo Lupum
     
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  12. Teneo Lupum

    Teneo Lupum pulvis et umbra sumus Member

    Messages:
    753
    Local Time:
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    No worries. I was just pointing out something that I didn’t anticipate when I was running my group. It might also be helpful to have people indicate what day(s) it is at the start of each post?

    Just tossing out ideas. :)
     
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  13. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
    436
    Local Time:
    3:13 AM
    Definitely helpful! I agree with having people use a post format for their posts that indicate the day and time frame of their scene. It's a small thing to ask people to do, but it'll save us a ton of headaches in the long term.

    @Teneo Lupum
     
    • Agree Agree x 1
  14. TheDovah

    TheDovah Active Member Member

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    For the mansion/coven etc... setting, would it be a fully functional farm as well or just small bits of land reserved for plants, animals?

    Would the vampires have a thirst for blood? E.g. MC is new and really struggles to control herself around blood thus easily bullied or is it like how we drink?
     
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  15. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
    436
    Local Time:
    3:13 AM
    It's a cider mill sort of farm, but yes. There's a fully functional orchard/farm set up.

    As for what they feed on/desire, it's blood. As a newer Vampire, your character may have a hard time controlling themselves and might need a chaperone of sorts (NPC or another player character) until they're better at controlling it. You could have her seem squeamish about drinking blood. I think True Blood had a plotline like that with a character when they were changed (and I'm sure other shows/movies have had similar ones for new Vampires and their growing pains but that one came to mind). Honestly, whatever you think fits your character is fine. You'll know them better than I ever could.

    @TheDovah
     
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  16. PerfectKnightmare

    PerfectKnightmare A desire, you couldn't have Member

    Messages:
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    I have been absolutely dying for a group plot (that I myself have not been forced to build and direct) I'm totally down for this! and rather excited, its nice to see you Villi ^~^

    I can multiplay but would prefer to start with one character, let them develop and then make another. I've found that if I make too many off the bat, nobody really gets all the attention deserved to develop properly.

    I know a few differnt kinds of vampire lore but given that each style is very different from each other, I will avoid making a vampire right off the bat until im more familiar with the vampire play style here. I'd like to play a witch or a werewolf.

    ~Mare~
     
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  17. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
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    Local Time:
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    @PerfectKnightmare
    That sounds great, PK. It's really good to see you again, too. <3
    Witch or Werewolf both have a lot of wiggle room to work with.

    I'm hopeful this idea can build traction, but it's been quiet for a little while. >_>
    Worst case scenario, I can shrink the cast pool or given an IC reason why half the Vampires don't live at the Estates anymore. D;
     
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  18. PerfectKnightmare

    PerfectKnightmare A desire, you couldn't have Member

    Messages:
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    Or you could just have them as nameless creatures until someone posts a bio? using their title instead of their name which would still leave wiggle room for those who decide to play them later on. I imagine it would only be used as a reference type of deal.

    IE "She wondered if the other Artisans would agree"

    Maybe im overstepping or its kinda dumb but its just a thought ^-^
    *ya girl is a little strung out from work rn*


    ~Mare~
     
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  19. Villains

    Villains Real or imagined - what does it matter? Community Helpers

    Messages:
    436
    Local Time:
    3:13 AM
    No, you're right. The roles can be there if they stay relatively background. Referencing them as their role title would keep them involved, but not to the point that people might get confused.
    Also, I'm gonna have to do make a character skeleton soon. I think I'm the one keeping things from progressing. >_>

    @PerfectKnightmare
     
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  20. Teneo Lupum

    Teneo Lupum pulvis et umbra sumus Member

    Messages:
    753
    Local Time:
    6:13 AM
    I'm still interested. Just didn't want to make a character until I saw what was going on.
     
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